Game Audio Programming: Principles and Practices by Guy Somberg

By Guy Somberg

Welcome to video game Audio Programming: ideas and Practices! This e-book is the 1st of its variety: a whole e-book devoted to the artwork of online game audio programming. With over fifteen chapters written through the various best online game audio programmers and sound designers within the undefined, this booklet comprises extra wisdom and knowledge approximately online game audio programming than the other quantity in history.


One of the ambitions of this ebook is to elevate the final point of online game audio programming services, so it really is written in a fashion that's available to novices, whereas nonetheless offering beneficial content material for extra complex online game audio programmers. each one bankruptcy includes recommendations that the authors have utilized in delivery video games, with lots of code examples and diagrams. There are chapters at the basics of audio illustration and notion; complex utilization of numerous various audio middleware structures (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); complicated subject matters together with Open Sound keep watch over, Vector-Based Amplitude Panning, and Dynamic video game facts; and more!


Whether you’re an audio programmer searching for new recommendations, an up-and-coming online game developer searching for a space to target, or simply the person who bought saddled with the audio code, this ebook has whatever for you.

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