By Matías Iacono,RedUSERS USERSHOP
Ejemplos prácticos con juegos reales
Gráficos, movimientos y controles
Frameworks básicos y avanzados
Migración a dispositivos móviles
La industria de los videojuegos está en su mejor momento. Las herramientas actuales permiten que cualquier character pueda adquirir los conocimientos para crear un videojuego, sea programador, diseñador, gamer o un entusiasta. Este libro está pensado para lograr ese objetivo. Desde cero, se guía al lector en el desarrollo, hasta llegar a un juego funcional para, finalmente, publicarlo, exponerlo a l. a. comunidad mundial e incluso generar ingresos.
En este libro encontrará:
- Cómo funciona un videojuego: el bucle significant, transformar código en gráfico, interacción con el usuario, inteligencia artificial.
- l. a. creación: entorno de trabajo, dibujar y mover los objetos y el jugador a través de periféricos. Desarrollo a partir del clásico “1942”.
- Ambientación de un videojuego: animaciones de scroll infinito, puntaje, sonidos y efectos especiales.
- Frameworks avanzados: Phaser.
- Integración con dispositivos móviles: migrar el videojuego, compilar para Android y otros dispositivos.
- Monetización: plataformas, GameJolt.
Sobre el autor: Matías Iacono es Ingeniero en Sistemas. Es un activo promotor del desarrollo de videojuegos, brindando charlas y conferencias. Ha creado varios frameworks de código abierto para el desarrollo de videojuegos y ha publicado más de forty videojuegos para diferentes plataformas.
Nivel de usuario: Intermedio / Avanzado
RedUsers es l. a. editorial de libros de informática y computación más importante del idioma español. Sus manuales pueden leerse tanto impresos como en computer y dispositivos portátiles.
By Robert Madsen,Stephen Madsen
- Create second and 3D video games thoroughly, via a chain of end-to-end online game projects
- Learn to render excessive functionality 2nd and 3D photographs utilizing OpenGL
- Implement a rudimentary video game engine utilizing step by step code
OpenGL is among the hottest rendering SDKs used to increase video games. OpenGL has been used to create every little thing from 3D masterpieces operating on computer pcs to second puzzles working on cellular units. you are going to learn how to observe either 2nd and 3D applied sciences to deliver your video game suggestion to life.
There is lots extra to creating a video game than simply drawing photographs and that's the place this publication is exclusive! It presents an entire educational on designing and coding video games from the setup of the improvement surroundings to ultimate credit display, throughout the construction of a 2nd and 3D game.
The publication starts by way of exhibiting you ways to establish a improvement surroundings utilizing visible Studio, and create a code framework to your online game. It then walks you thru construction of 2 games–a second platform online game referred to as Roboracer 2nd and a 3D first-person area shooter game–using OpenGL to render either second and 3D photos utilizing a second coordinate procedure. you are going to create sprite sessions, render sprites and animation, and navigate and keep watch over the characters. additionally, you will the best way to enforce enter, use audio, and code uncomplicated collision and physics structures. From establishing the improvement surroundings to making the ultimate credit display, the publication will take you thru the full trip of making a online game engine so that you can expand to create your individual games.
What you are going to learn
- Set up your improvement atmosphere in visible Studio utilizing OpenGL
- Use second and 3D coordinate systems
- Implement an enter approach to deal with the mouse and the keyboard
- Create a nation laptop to deal with advanced adjustments within the game
- Load, show, and control either second and 3D graphics
- Implement collision detection and easy physics
- Discover the main elements had to whole a refined game
- Handle audio documents and enforce sound results and music
About the Author
Robert Madsen is an finished online game programmer, with dozens of released video games to his credits. He all started programming in 1979, and he has been a programmer for all of his expert existence. He entered the sport in 2004, and he based SynapticSwitch, LLC in 2010. As studio director, he keeps to code whereas additionally coping with the wider wishes of an self sustaining online game improvement studio.
Stephen Madsen accomplished his measure in online game improvement from complete Sail actual global schooling in 2007, starting his first activity as a video game programmer in 2008. He then joined SynapticSwitch, LLC because the lead software program engineer in 2012. He has built and released many titles at the cellular, console, and private laptop structures with OpenGL being the foundational rendering know-how for many of those platforms.
Table of Contents
- Building the Foundation
- Your element of View
- A topic of Character
- Control Freak
- Hit and Run
- Polishing the Silver
- Audio Adrenaline
- Expanding Your Horizons
- Super Models
- Expanding Space
- Heads Up
- Conquer the Universe
By Annette Godtland,Paul Godtland
You'll research extra complicated programming concepts as you create eight new video games with sound and animation. you will discover ways to use summary periods, interfaces, state-driven programming, and the model/view/controller design.
This booklet assumes you both have adventure developing event-driven person interfaces with Java Swing otherwise you have learn the second one booklet, extra home made Java video games: An advent to Java images and Event-Driven Programming.
The selfmade Java video games sequence of books makes use of a distinct "discovery studying" method of train desktop programming: study Java programming concepts extra through doing Java programming than by way of analyzing approximately them. via large use of fill-in blanks, with effortless one-click entry to solutions, you can be guided to write down whole courses your self, beginning with the 1st lesson. you will create puzzle and video game courses and detect how, whilst, and why Java courses are written the best way they are.
By Janine Suvak
Through hands-on examples of universal online game styles, you will study and observe the fundamentals of video game good judgment and layout. you'll steadily turn into happy with UnityScript syntax, at every one element having every little thing defined to you basically and concisely. Many newbie programming books consult with documentation that's too technically summary for a newbie to take advantage of - Learn team spirit Programming with UnityScript will train you ways to learn and make the most of these assets to hone your talents, and speedily raise your wisdom in team spirit online game improvement.
You'll find out about animation, sound, physics, how you can deal with consumer interplay and much more. Janine Suvak has received awards for her video game improvement and is able to enable you to commence your trip as a video game developer. The Unity3D video game engine is versatile, cross-platform, and a great spot to begin your video game improvement experience, and UnityScript was once made for it - so start online game programming with this booklet today.
By Thomas Finnegan
Powerful and carrying on with to develop, the cellular marketplace hasn't ever been larger and extra not easy of serious video games. Android keeps to turn out itself as a powerful contender during this demanding marketplace. With harmony 3D, nice video games will be made for Android speedy and simply. With its nice deployment process, the Android platform is now just one click on away.
Unity Android video game improvement via instance Beginner's consultant dives instantly into making actual, fully-functional video games, with hands-on examples and step by step directions to offer you a company grounding in cohesion 3D and Android. every little thing priceless for making a entire gaming event is roofed and precise through the process this book.
Using transparent and functional examples that steadily construct upon one another, this publication publications you thru the method of making video games in harmony for Android.
Start through studying approximately all of the nice good points that solidarity and Android need to provide. subsequent, create a Tic-Tac-Toe video game whereas studying all approximately interfaces. After that, know about meshes, fabrics, and animations with the construction of a tank conflict online game. you'll then how one can extend your game's setting with the addition of shadows and a skybox. including in this, additionally, you will the best way to extend the tank conflict through developing enemies and utilizing direction discovering to chase the participant. subsequent, discover contact and tilt controls with the construction of an area fighter video game. Then, find out about physics whereas recreating the most well-liked cellular online game out there. you'll then extend the gap fighter video game with the addition of the entire lighting tricks that make a video game nice. eventually, whole your event by way of studying the optimization concepts required to maintain your video games operating smoothly.
From not anything to a fully-featured cellular video game, team spirit Android video game improvement by means of instance Beginner's advisor takes you thru every little thing it takes to create your subsequent online game for the Android platform.
Unity Android video game improvement through instance Beginner's consultant contains diverse online game software examples. No earlier event with programming, Android, or team spirit is needed. you'll study every little thing from scratch and should have an prepared circulation of knowledge particularly designed for entire newbies to Unity.
Who this e-book is for
Great for builders new to cohesion, Android, or either, this ebook will stroll you thru every thing you must learn about video game improvement for the Android cellular platform. No event with programming, Android, or harmony is needed. many of the resources utilized in every one bankruptcy venture are supplied with the e-book, however it is believed that you've a few entry to simple picture and version construction software program. additionally, you will desire entry to an Android powered device.
By Victor Kuller Bacone
By Alan Thorn
About This Book
- Packed with hands-on projects and real-world eventualities to help you follow C# concepts
- Learn the right way to paintings with event-driven programming, normal expressions, custom-made rendering, AI, and many more
- Easy-to-follow constitution and language, so as to assist you comprehend complicated ideas
Who This booklet Is For
Mastering cohesion Scripting is a complicated ebook meant for college students, educators, and execs conversant in the harmony fundamentals in addition to the fundamentals of scripting. no matter if you have been utilizing solidarity for a short while or are an skilled consumer, this publication has whatever very important and beneficial to supply that can assist you increase your online game improvement workflow.
What you'll Learn
- Understand center C# options, comparable to classification inheritance, interfaces, singletons, and static objects
- Implement powerful synthetic Intelligence for NPCs
- Work with event-driven programming to optimize your code
- Develop stable debugging and diagnostic techniques
- Get to grasp the Mono Framework and Linq in useful contexts
- Customize the rendering performance for postprocess effects
- Code line of sight, view checking out, and different helpful algorithms
- Improve the standard of your code with assistance from thoughts equivalent to attributes
This publication is an easy-to-follow consultant that introduces you to complicated advice and strategies to code cohesion video games in C#. utilizing useful and hands-on examples throughout ten entire chapters, you will learn the way C# might be utilized creatively to construct professional-grade video games that sell.
You may be capable of create outstanding synthetic Intelligence for enemy characters, customise digital camera rendering for postprocess results, and enhance scene administration by way of knowing component-based structure. moreover, you could have an in-depth examine the .NET sessions used to extend software reliability, see easy methods to procedure datasets similar to CSV records, and know how to run complex queries on info. via the tip of this e-book, you are going to develop into a robust solidarity developer, outfitted with lots of instruments and strategies to fast and successfully increase merchantable games.
By Tim Monroe
QuickTime Toolkit, quantity Two maintains the step by step research of programming QuickTime, the based and robust media engine utilized by lots of Apple's industry-leading services (such because the iTunes tune shop, iMovie, and ultimate minimize professional) and likewise utilized by a number of third-party functions. This moment choice of articles from the author's extremely popular column in MacTech Magazine builds upon the dialogue of playback thoughts and media forms provided within the first quantity to hide complex varieties of QuickTime media facts, together with video results, Flash tracks, and skins. It indicates easy methods to seize audio and video facts, broadcast that info to distant pcs, play video clips complete reveal, and cargo videos asynchronously. QuickTime Toolkit quantity Two additionally indicates how you can combine Carbon occasions into your Macintosh program and the way to paintings with Macintosh assets on your home windows application.
Part of the legit QuickTime Developer Series, publishing the best books on QuickTime in cooperation with Apple.
- Written via considered one of Apple's prime media engineers expert in revealing QuickTime's refined expertise to programmers
- Offers many undocumented insider advice for making purposes that paintings good in either Mac OS and home windows
By Guy Somberg
Welcome to video game Audio Programming: ideas and Practices! This e-book is the 1st of its variety: a whole e-book devoted to the artwork of online game audio programming. With over fifteen chapters written through the various best online game audio programmers and sound designers within the undefined, this booklet comprises extra wisdom and knowledge approximately online game audio programming than the other quantity in history.
One of the ambitions of this ebook is to elevate the final point of online game audio programming services, so it really is written in a fashion that's available to novices, whereas nonetheless offering beneficial content material for extra complex online game audio programmers. each one bankruptcy includes recommendations that the authors have utilized in delivery video games, with lots of code examples and diagrams. There are chapters at the basics of audio illustration and notion; complex utilization of numerous various audio middleware structures (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); complicated subject matters together with Open Sound keep watch over, Vector-Based Amplitude Panning, and Dynamic video game facts; and more!
Whether you’re an audio programmer searching for new recommendations, an up-and-coming online game developer searching for a space to target, or simply the person who bought saddled with the audio code, this ebook has whatever for you.
By Ruth Kusterer
jMonkeyEngine 3.0 is a strong set of loose Java libraries so as to unencumber your mind's eye, create 3D video games and beautiful pictures. utilizing jMonkeyEngine’s library of time-tested equipment, this ebook will let you unencumber its strength and make the production of gorgeous interactive 3D environments a breeze.
"jMonkeyEngine 3.0 Beginner’s advisor" teaches aspiring video game builders the best way to construct sleek 3D video games with Java. This primer on 3D programming is choked with top practices, suggestions and tips and a great deal of instance code. Progressing from common techniques to complex results, budding online game builders may have their first online game up and working via the top of this book.
From simple techniques and venture construction to construction a posh 3D online game, you are going to learn how to format 3D scenes, cause them to interactive and upload quite a few multi-media effects.
You will locate solutions to universal questions together with top practices and methods, how online game characters can act and engage, find out how to simulate stable partitions and actual forces, find out how to take it on-line to play over a community and lots more and plenty more.
From 0 to Hero, commence your trip to make your video game thought a reality.
With lots of functional examples, screenshots and instance code, create a whole online game step-by-step. research via doing. much less idea, extra results!
Who this ebook is for
If you've an artistic brain, are skilled in Java, get pleasure from searching through the smoke and mirrors of VFX and the realm of online game mechanics then this publication is for you.